CAMERA ANGLES, SHOT SIZES AND CAM MOVEMENT EVERY DOP AND DIRECTOR SHOULD KNOW
Camera Angles
- Eye level – camera points straight ahead. Intention is to be objective.
- Low angle – camera points up from a lower angle. It makes the subject dominating.
- High angle – camera points down from a higher angle. It makes the subject diminutive. A variation: Top angle or bird’s eye view – special case when you want to show the topography of a location. Aerial shots fall under this.
- Dutch – tilted angle. It draws attention to the fact it’s not a balanced frame. Something is literally off kilter.
- Over the shoulder (OTS) – not strictly an angle, but it’s a specialized shot that deserves its own place. Confrontational by nature.
Shot Sizes
- Close up – facial features and expression is more important than anything else. Variation: Extreme close up – you probably want to chop something off for an even closer look.
- Long shot – When you want to add action and location along with the subject. Variation: Extreme long shot – when the location is more important than the character at that moment.
- Medium shot or Mid shot – half of a person, roughly, where body language is important while eliminating distracting elements of the background.
- Single, two shot, three shot. etc. – Number of people in frame decide this. You can combine this with a CU, MS or LS.
- POV – as if the audience were the subject.
Camera Movement
- 360 degree – showcase the subject by moving around it.
- Zoom – when you want to get closer or further away without making an emotional statement.
- Pan and tilt – when you want to observe the space from a single vantage point, follow the subject so you feel like you’re a spectator observing. The movement happens on a pivot.
- Tracking shot, crane, dolly – when you want to follow the subject and be more involved with the space and location. The audience is drawn into the world.
- Random – camera shake or motion to provide energy.
Compound Motion
You can combine motion into more complex shots. The two most popular examples are:
- Dolly Zoom or Vertigo Shot – where the camera dollies in/our and zooms in/out (the opposite direction to the dolly movement) at the same time.
- Single take shot – where the action is a complex choreography of different camera angles, shot sizes and motion. The toughest and most time consuming to pull off
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